Ps3 not updating gta 5

Our schedule was too packed to take a look at it at the time, but the video clearly had an effect on the developer, who posted this message: "We are aware of some graphical issues on the Xbox One and PS4 versions of GTA 5 after the most recent Title Update, and we are investigating a fix now."That fix appeared to arrive shortly thereafter in the form of patch 1.09, and according to the "El Analista De Bits"- creator of the original You Tube vid - collision physics and deformation, along with the distance pop-in had been resolved, but parallax occlusion mapping and texture filtering were still borked. It's been a while since we looked at GTA 5, but we archive as much of our work as we can, and we still retain our launch day assets based on version 1.02 - the day one patch. However, the effect is computationally expensive (POM was removed from Destiny prior to its release, for example) and also doesn't play nicely with anisotropic filtering.GTA 5 does appear to use AF, albeit a lower grade form of it compared to what we would expect from its utilisation on PC.

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I've just gotten back into this game over the past 3 or so weeks, and since then it has started freezing during both online and single player.

When it does this I cannot access any menus or even use the PS button on the controller. It is not my internet, the PS3 nor is the disc scratched or damaged in any way.

During general gameplay - most especially in third person mode, parallax occlusion mapping is a fairly subtle effect that doesn't add a huge amount to any given scene, but it's much more useful in first-person mode.

However, the game's texture filtering set-up looks unchanged between versions 1.02 and 1.09, and based on the original video, we're unsure to what it extent it was ever changed - if at all.

Could it be another glitch, bug or some kind of error that Rockstar don't give a rat's behind about?

Also have any other PS3 users been experiencing this issue lately? Sometimes I get 5 minutes of game play sometimes I get half an hour, sometimes I'll get a few hours.

The thing is, it's difficult to believe that there a straight trade going on here, particularly when the absence of the effect on Xbox One makes no difference at all to the game's overall fluidity.

We would also expect to see texture filtering quality with the removal of parallax occlusion mapping, perhaps with improved anisotropic filtering.

This proved to be a significant advantage to the Xbox One version of the game, which had the same issue - but to nowhere near the same extent.

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